Archive for November, 2015

Help With the Physics Behind PITCHf/x

I’ve been digging into the PITCHf/x data over the past few weeks and stumbled across something I can’t quite figure out. When I first started using the data, I didn’t realize that px and pz were where PITCHf/x is mapping the final location of the ball; undeterred I set out to Google to jog my memory on the basics physics formulae that can map time using initial velocity, final velocity, distance and constant acceleration.

Step 1 was to calculate final velocity for every pitch from -50 feet to 0 feet. This was a simple formula that is SQRT(vy0^2-2*50*ay). Initial velocity squared less acceleration * yo2 * distance. Based on y0 being 50 feet from home plate.

Step 2 was to calculate time based on initial velocity and final velocity. I cross-checked my numbers to using the Start_Speed and End_Speed (which don’t match up to to vy0 for some reason) and got basically the same number.

Step 3 was to calculate xFinal based on Time, ax and x0 (ditto for zFinal). Strangely, my zFinal was a little lower (about .17 feet) than the PITCHf/x pz value and .015 more to the right than the px value. That might mean that they are measuring z and x 50 feet from release point, rather than at home plate.

I need to know if (a) my math is wrong (b) pz and px are wrong (c) ax and az are wrong.

Any help would be appreciated!